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by jmacdotorg 5071 days ago
As someone exploring the prospect of app sales as a career (working on my third app now, supplementing it with consulting work), I'm quite heartened by this article. There's a tenacious belief within the indie game-dev circles I bump around in that the _only_ way to profit from iOS sales is to win the top-ten lottery and join the 1% this article describes.

But the real story that Addey tells here says that Sturgeon's Law is in full effect in the App Store: if you can make your app _not crap_, if you can rise above the dross that inevitably makes up 80 to 90 percent of any sizable collection of creative work, then people will buy it. And if you're willing to act wisely and keep working at it, always pushing out more quality, care-driven stuff, then you can succeed.

This is what I want to do.