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by MattSayar
5070 days ago
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I believe this approach raises the overall quality of games in the Marketplace. A developer on Xbox Live Marketplace will be less inclined to rush out a broken game and release updates every day until it works. If they have to pay $40k/update, they have an incentive to do it right the first time, with some leeway to fix unforeseen bugs (the free first update). |
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And that's without even getting into updates that provide extra content. Steam's flagship game, Team Fortress 2, updates at least once a month with extra (free) content. That generates mayor amounts of good will towards the devs, and it would be completely unsustainable if the developers had to pay $40k to update, and another $40k to fix any bugs or imbalances in the update.