|
|
|
|
|
by hoelle
492 days ago
|
|
> I think you're talking about @ and ~ boxes. As I recall, those were removed the same year the iPad and Instagram debuted. Take criticism better. A language choice on a project means the veterans are indefinitely charged with teaching it to newbies. For all Rust's perks, I judge that it would be a time suck for this reason. Browsing some random rust game code:
[https://github.com/bevyengine/bevy/blob/8c7f1b34d3fa52c007b2...]
pub fn play<'p>(
&mut self,
player: &'p mut AnimationPlayer,
new_animation: AnimationNodeIndex,
transition_duration: Duration,
) -> &'p mut ActiveAnimation { [https://github.com/bevyengine/bevy/blob/8c7f1b34d3fa52c007b2...]
#[derive(Debug, Clone, Resource)]
#[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Default, Resource))]
pub struct ButtonInput<T: Copy + Eq + Hash + Send + Sync + 'static> {
/// A collection of every button that is currently being pressed.
pressed: HashSet<T>,
... Cool. Too many symbols. |
|
It's the same amount of punctuation as C++, or really any other language with C-like syntax.