|
|
|
|
|
by hajile
501 days ago
|
|
Even if you look at just computer games, Windows has a smaller share than any time since the 1980s. If you include the massive mobile gaming market, Windows gaming is an even tinier percentage of the overall market (maybe even <10%). |
|
That would be a first.
What matters is where money is, and how much of those games trace back to Microsoft owned studios.
Good example with mobile games though, as it is a good example of Valve's failure to capitalise on 80% of mobile games being run with OpenGL/Vulkan, on a Linux like platform, and yet they have to translate Win32/DirectX, as means to get games on SteamDeck.