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by mrguyorama 499 days ago
>As I’ve said many times, you might disagree but it was intentional. The Xbox one was an 8x1. 75GHz CPU, and some of that was reserved for system use

I'm sorry, the Xbox One was a what CPU?

Doesn't matter, it's possible that loading in uncompressed audio takes more CPU and RAM resources than just decompressing good MP3 audio. Nobody else ships uncompressed audio, and Titanfall 2 did not release with uncompressed audio.

Mind you, this was like 30gb of uncompressed audio, including several different audio languages. No matter how you played the game, most of that 30gb was unused.