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by lelanthran 497 days ago
> Slack uses more ram than the game im developing sometimes.

I think this should be said more often: the ratio of content to non-content is absurd in some electron-based apps.

Look at it this way: the average video game probably has about 30GB (uncompressed) of content and uses about 10GB-12GB of RAM.

In a busy slack, with hundreds of messages, we're still only looking at maybe <5MB of content while the app chews up 800MB - 100MB of RAM.

I think the video game devs are doing a much better job at writing desktop software than the Slack/Postman/etc guys.

Additionally, security in video games (it's poorest metric) has, over the last 10 years or so, improved considerably, while efficiency in desktop software (it's poorest metric) has gotten worse!

It's unfair to single out video game developers for poor software considering that they are making gains in their weakest measurement while those doing the criticising are happily using software that is losing points in it's weakest metric.