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by skeaker 500 days ago
I get around it by working on things for me and me alone and publishing them as an afterthought for anyone that would seek them out. I make the tool that I want to use and make the game that I want to play. This has had way better reception than I expected (but not monetarily since I usually end up publishing this sort of thing with a non-license that says something like "feel free to steal this code in its entirety if you wish") and it works out great since when things get no reception I don't care and when they do it's always exceeding my own expectations, plus I'll always walk away from it with something for me that I wanted out of it regardless of reception.