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by lcnPylGDnU4H9OF 495 days ago
> This also opens the door up to an entrypoint on PS5.

Does he mean that this is potentially how one could install custom firmware on their console?

Curious because I remember reading somewhat recently that console vendors have locked their consoles down well enough so as to avoid any vulnerabilities which could be exploited to install custom firmware. It would be amusing if that was invalidated by game dev security and I start hearing about ways to install some modded firmware, which include a step of "install one of these games".

IIRC, the web browser on 3DS systems was exploited to install custom firmware rather than a game so it was rather easily patched with a system update (and, indeed, it actually was patched). I wonder if we'll be seeing Sony/Nintendo/Microsoft start to insist on certain security standards as a result of games being exploited to install custom firmware on the devices they sell, presuming the answer to my first question is affirmative.

2 comments

> Does he mean that this is potentially how one could install custom firmware on their console?

Sort of. It's a userland code execution exploit, which is often the first step, but all games run in a locked down VM specifically to protect against things like this, so you still need a kernel/hypervisor exploit to escape the VM and actually mess with the system in any significant way.

Thanks for the explanation. That helps complete the picture another comment (https://news.ycombinator.com/item?id=42921799) started about “funny machines”. I do believe the measures they’ve taken to protect against malicious payloads are going to be tested rather relentlessly.
PS5 games are sandboxed, so it only allows an entrypoint to run code. For full PS5 exploitation, another chain is needed to go break out of the sandbox.