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by agentultra
494 days ago
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I was literally thinking about this the other day. There are a ton of games using kernel modules for anti-cheat and... just load and interpret data payloads. Certainly some of those payloads could manipulate the funny machines inside of a game executable if they're not careful about their parsing and validation. Nice PoC! Update: yes, most game client processes don't run in the kernel. My b. I was just thinking that updates and content payloads might be an interesting vector for langsec. |
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