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by malkia
5074 days ago
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About standard save - well it might be possible - but it's not clear how it should be done. In certain games, the saving is done asynchronously. This means you have to collect (serialize) all the save game data in very short amount of time in a buffer - a millisecond might be a hitch for an 60fps shooter. Then write the data asynchronously. So there is not much an API could help - either write the data in second thread, or use async function to write it. (open/close the file is also good to be async, or on a second thread if possible). |
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