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by Sesse__
497 days ago
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> At least I think sqrt, sin, and cos are generally considered to be slow. […] Based on X you can calculate a range of legal Y that will still fall within the circle. Yup, that calculation is called sqrt(1 - x²). > Try to use a lookup table+interpolation with desired resolution to make this really fast On modern hardware (like, most architectures from 1995-ish onwards), LUTs are mostly slower than polynomial-based solutions for the same level of accuracy. > 1. Generate random X [-1 to 1] As others have pointed out, this is already wrong unless you intend to reject some of the solutions later. |
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