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by jayd16
502 days ago
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What's your point? That's what Apple makes available. I'd use the C# API if that's how they provided it. If not dominating the games on those plarforms, Unity and C# have a strong footing to say the least. Swift doesn't seem to be making very much headway on platforms where APIs are available in anything else. Maybe that can chance. It seems like a neat language but "it's popular because apple forces you to use it" is more damning than reassuring. |
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I may also add that I dislike Microsoft doesn't give to the .NET ecosystem the same care for games developers as Apple does for Swift and existing OS SDKs.
As far as DirectX team is concerned, only C++ exists, and .NET team lets third party folks do the needful.
Had it not been for MonoGame, Unity would never picked C# in first place, gone were the days of Managed DirectX and XNA, when the decision came to be as Unity did their cross-platform rewrite out of OS X.