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by xipix
501 days ago
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That's no excuse for YouTube because (a) audio processing can be done in JS/WASM and (b) they have the influence to improve browser playbackRate implementations to something better [1]. Besides, their Android and iOS apps do slow music as bad if not worse than on web. [1] https://bungee.parabolaresearch.com/compare-audio-stretch-te... |
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If there's reason to believe this is a useful way to handle time stretching, then there's reason to believe the same browser could do it natively just fine.