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by quietbritishjim
509 days ago
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> Sure, if you never need to deal with actual low-level high-performance systems code. What are you talking about? It's perfectly possible to write high performance code in C++ without violating the basic idioms if its type system. How would that even help? It sounds like you had some past project where you just didn't have the imagination to come up with a workable design. That's not my (or C++'s) fault. The irony is, your comment reads as though you're defending C++ against my criticism of it. But actually your assertion that you have to violate move semantics to get performance out of C++, if that made the slightest but of sense, would be more of a criticism than anything I said. |
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