Hacker News new | ask | show | jobs
by johnnyanmac 502 days ago
Even Unreal Q&A's get thin once you start looking into features deeper in the engine. Epic's campaign to make the common dev afraid of C++ seems to have worked with ablomb. Maybe there's some closed off sections to look into, but I sadly don't have access to that anymore.

I can't imagine much knowledge out there on Rust gamedev atm. Truly a trailblazer. At that point your resources are more about community discords and arguing in github issues than anything casual.