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by ArlenBales 508 days ago
This is less a problem with the subreddit and forums, and more that AAA game devs seems to be very reserved about discussing their industry or keep discussion internal to private channels (possibly for IP reasons). Whenever I see a AAA developer pop up on Reddit they're always vague and mysterious; "I work for an unnamed AAA developer.." You don't see people doing that on HN very often, they usually announce unabashedly they work at a well known company, like Google.
6 comments

i think a big part of it is that their audience isn't just other gamedevs, it includes gamers

those gamers often have strong emotional attachments to games/characters that very few people have for google sheets

studios get crazy backlash for nerfs and other changes, so i can see not wanting to attach your name and face to that. in the other direction, i wouldn't want a horde of gamers using my words as evidence that my employer is dogshit, unless that was the goal of my message

Thats white washing the whole opium den , not to put the industry into a lootbox. Silence just is the appropriate level of shame.
Yeah it's a bit of both. Last thing gamedevs in industry wants is a bunch of players hounding them over things they 99.9% cant control anyway. That's why any devs that reveal themselves are long gone from an older game, perhaps not even in games anymore.

And yes, the NDAs on a game are bizarrely strict. For B2B stuff like engines and tools, they usually don't care too much what you discuss as long as you don't make a show out of it. For Game studios, you basically cannot say much more other than "I work here" in public unless you're PR.

The IP and that the industry is very big-release centric. Even the engine you are working with is often news, people monitor and report on job listings for this kind of thing. It's obvious and uninteresting that a slightly updated new version of google sheets will release probably like every day, and they will be virtually indistinguishable from the previous ones. If literally anything you say about your work on GTA6 is news for the next N years, you don't post anything. The few non-indie devs I see publically online are usually for live-service companies like riot.
I have seen game devs that are public with what company they work for also get death threats/hatred/etc whenever a game comes out that flops even if they didn't work on it specifically. Gamers can come off as a really political audience with a lot of grift money to be made on culture war stuff so it makes sense if you're an apolitical gamedev to stfu.
I've also received surprising levels of vitriol here on HN when I mentioned working for EA (which I did 2015-2019).
There's gamers here too. I'm always surprised at the tonal change in a comment thread on a game related post here.

Sorry we're such a nasty audience. It's not all of us for what little that's worth.

Ahh yes, AKA The Devil. From the Bible. Big fan of his work. /s

Yeah, it sucks. Some people can't separate the grunts just working on features from the suits up top who manage a lot of the things they actual hate. Don't shoot the messenger.

Its because of crazy gamers online

If you even mention the game/studio you work for they might come at you

I've noticed the same for many industries across the website. There don't seem to be requisite psychological safety for experts to speak up there, unlike with many forums of 00s or even other modern and current public social media.
I work for an unnamed AAA developer..

...and people I work with have gotten mail on their PERSONAL phones, addresses and social media accounts because a, let's say "enthusiastic", fan found out they work on a product they have strong feelings on.