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by samiv 502 days ago
Looks like another dead forum for gamedev.

The ultimate problem is that there's just an abundance of people doing game development or game tool (engines, tools etc) development. The market is utterly saturated and honestly it's a bit depressing. People putting their heart and soul just to have "0 views, 0 comments". What's the point?

Of course this is more like an aggregator of game dev content so now you can observe the "0 views, 0 comments" phenomenom on content that itself has "0 views, 0 comments". ;-)

2 comments

I have a list of games i have been wanting to make for ages. I was a game dev in the 80s, but got into b2b DOS, Windows and then Web dev to make for more consistent money. I guess if I ever do, I would do it for myself and if others like it, fine, if not, fine.
This is absolutely fine. But people who post on Reddit or gamedev.net or any other forum ultimately are also looking for external validation. If they weren't they would not be posting. But hey let's be honest, who wouldn't want to get at least some pats on the pack or some positive feedback, right? But sadly it's a dead end for 99% of people posting on any channel.

Tangentially related to this, in the -80s there was the video game crash and a bunch of games were even buried in the ground.

It's incredible to think about that today we're already way past that and essentially the cost of any game is about 0. Of course that's not quite true, the market is bimodal where you have the games that cost nothing (because user's would not pay for them) and then the triple A level games.

Unfortunately in the former group creation of the games still costs something so now any studio with paid workers has to rely on secondary avenues for revenue since the user's aren't willing to pay up front to pay the game.

I'm really not sure if this is a healthy market anymore.

I think it's not healthy anymore; game devs I know are kind of part artist, part coder, often more the former than the latter and so they spend crazy time on polishing things and making it perfect only to get no feedback, no sales, no nothing. It must be incredible frustrating and basically painful, leading to burnouts.
>The market is utterly saturated and honestly it's a bit depressing. People putting their heart and soul just to have "0 views, 0 comments". What's the point?

to hope for that 10 views and one quality response, I suppose.

I mostly just want community though. It's a crapshoot advertising a game, it's just nice to get to know other ambitious, talented people working in parallel with me. It's a shame that the only way to really find that is through industry itself.

Discord works too, if you have time for open source contribution. I'm sadly still in this circus of a job search right now, though.