| Officially we should not be commenting on iOS 6 given the non-disclosure nature of the preview. Maybe I can discuss what Parse offers that would be difficult for anyone else (Apple/Google/Amazon) to match: 1. iOS 4, iOS 5 compatibility. Today, the most common iOS development target platform is still iOS 4. Using Parse your in-app purchase will be able to work for the customers who are not on the newest iOS platform. 2. Attaching metadata for products. At Parse a lot of our customers want to attach metadata information to products (categories, authors, genres, the publishing date, actors, etc) and to query products based on this information. You can imagine this is a very handy feature for an app that sells comic books. This is very natural to do on Parse because Parse offers a query-able, key-value data store. In fact, anyone, with or without technical background, would be able to use the data browser to add the metadata to the Product class. 3. Hosting content on Parse requires no App Store review, thus introducing no delay/resubmission via iTunes Connect. 4. Hosting content on Parse has no limit on the number of files/total size of files. 5. Cross app-store in-app purchase hosting. At Parse we see a lot of developers making the same app for Android and iOS. By hosting the content on Parse, you can use Parse for both your iOS and Android app. Parse would know how to validate the purchase receipt against iTunes Connect, Google Play, Amazon AppStore, and other App Stores. Currently Parse does not offer Android support, but we would be able to do this if there is sufficient demand. Just some of my thoughts...Hope it helps. |
I think that's incorrect unless you are not selling the content through IAP. You would still need to create an IAP product in order to complete the iTunes IAP receipt validation.
However, for most games, it's designed so users buy virtual currencies and content purchases are not directly tie in to IAP products.