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by fryguy 5071 days ago
There at least is a bit of precedent for it, given the Microsoft BizSpark program, and a couple of the game engines are significantly cheaper/free if the company's gross is less than some number. I'm not saying that Xamarin should do that, but it seems like making it cheap/free to lock in the codebase to the Xamarin development stack, and then having a point where they have to eventually pay makes sense.

(and using objective C/XCode are pretty much at the bottom of my list of things I ever want to do in my life)