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by GranPC 506 days ago
And that's the "magic" that makes it so snappy and fast to load. I built a web-based game just like that and I am confident that my choice not to use any of the "modern web dev stack" is the reason I managed to hit my 60 FPS performance target on an iPhone 6s in 2024.
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I'd have loved to, but because of its nature as a live game show with cash prizes, it required that the user signs up with their phone number, as a way to make botting and multi-account a bit harder. I know that wouldn't go over well with the audience here.

The game is no more, but maybe I could put together a little post talking about the more interesting problems I had to tackle, and showing the animations I am the most proud of. Maybe some day!