| I’ll be honest I’m far more interested in the rolling hills article that accompanies this one. Specifically about halfway through the process and applying: uv.x = uv.x + sin(time + uv.x * 30.0) * 0.02;
uv.y = uv.y + sin(time + uv.y * 30.0) * 0.02; to the static image. Having experienced a range of psychedelic experiences in my life this appears to be the closest visually with the real thing, at least at low, non-heroic, doses. Maybe slow the waves down and lessen the range of motion a bit. Note: I am far more interested in replicating the visual hallucinations induced by psychedelic compounds than by making cool visuals for concerts and shows, utmost respect for both sets of artists though. There is an artist (and I’m sure many more) who does a fantastic job with psychedelic visuals using fully modern stacks to edit, unfortunately their account name entirely escapes me. I’ll comment below if I find it. The comparison that I would make with this portion of the Rolling Hills article would be the mushroom tea scene from Midsommar, specifically with the tree bark. The effect of objects “breathing” and flowing is such a unique visual and I love to see artists accomplishing it in different ways. |
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