A lot of Unity and Unreal games seem to have one thing in common: unoptimized slop with garbage performance with smeary TAA and needing a 4090 GPU to get decent performance.
Game studios don't care about optimizations anymore, they care about shoveling something out the door as quickly and as cheaply as possible.
Game studios don't care about optimizations anymore, they care about shoveling something out the door as quickly and as cheaply as possible.