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by unsigner 510 days ago
video games are guilty of this too, and the proliferation of Unity and Unreal is partly due to an overoptimization for prototypes
1 comments

A lot of Unity and Unreal games seem to have one thing in common: unoptimized slop with garbage performance with smeary TAA and needing a 4090 GPU to get decent performance.

Game studios don't care about optimizations anymore, they care about shoveling something out the door as quickly and as cheaply as possible.