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by openrisk 508 days ago
Good post even if only for making the term "vertical slice" more broadly known.

Clearly the applicability of this alternative in other domains might not be as direct as in gaming software but its an interesting way to think about how to structure deliverables on the way to the "1.0" release.

In other words thinking of horizontal and vertical slice chunks of work, where horizontal means perfecting one functionality that applies across all product components (may not be visible to end-user), while vertical is perfecting all functionalities of one component that is visible to the end user.