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by ryandamm
516 days ago
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You could try generating per-view depth maps, going to a point cloud and meshing from there. (I suspect splats may reduce your accuracy as an intermediate.) I’m not aware of a fully-baked workflow for that — though it may exist. The first step has gotten really good: the recent single-shot AI models for depth are pretty visually impressive (I don’t know about metric accuracy). The ones I’m aware of are DUST3R and the newer MAST3R: https://github.com/naver/dust3r
https://github.com/naver/mast3r Good luck! |
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