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by torginus
515 days ago
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I think the biggest issue with stable diffusion based approaches has always been poor compositional ability (putting stuff where you want), and compounding anatomical/spatial errors that gave the images an offputting vibe. All these problems are trivially solvable (solved) using traditonal 3d meshes and techniques. |
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3D can be a useful intermediate when editing the 2D image, e.g. Krea has support for that[2]. But I don't think the rest of the traditional 3D pipeline is of much use here, AI image generation already produces images at a quality that traditional rendering just can't keep up with, neither in terms of speed, quality or flexibility.
[1] https://www.youtube.com/watch?v=PPxOE9YH57E
[2] https://www.youtube.com/watch?v=0ER5qfoJXd0