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by natermer
5080 days ago
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Well exposing it per application kinda defeats a bit of the purpose behind it. The point is that you get rid of the buffer so you get packet loss when the link to the other peer(s) is(are) saturated and allow the TCP congestion algorithms to work properly. Even in a high latency high bandwidth situation having huge buffers is self-defeating. Anybody that has used Bittorrent and assumed their ISP was doing some sort of throttling were you have weird latency spikes and reduced performance... this is a direct result of buffer bloat in the majority of cases. Large buffers only help in the case of a single TCP connection using up as much as the bandwidth as possible, which helps network routers and such things look good in benchmarks. What you are talking about is some sort of Quality of Service type thing. Probably most usefully expressed at the edge of networks for prioritizing traffic and at the ISP level so they can route traffic through different internet links based on requirements. ISPs have to deal with choosing different links to other networks and what it costs. They can do choose stuff like use main backbones versus secondary links and you get different trade-offs based cost versus latency and things of that nature. So ideally there should be some sort of flag you can set in the TCP packet that would indicate latency importance or some such thing. Or just making internet routing equipment application-protocol-aware. |
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The way it works now, the kernel is basically forcing applications to have buffer-bloat (fill a 0.5MB socket buffer), or auto-detect RTT or manually select a proper buffer size. All are bad options.
Also, in high-latency-high-bandwidth situations, the default 0.5MB buffer will simply fail to make use of the available bandwidth, so increasing the buffer size does not defeat the purpose. Latency spikes are a different situation, there are cases of constant high latency (e.g: inter-continental 1Gbps links).