Even with IDEs, reading C++ source code and compiler/debugger output consumes so much mental overhead for no reason. It is so ugly.
Do I need to see the freaking train-long types of every single thing in my entire codebase at all times? No.
We should have an option to only reveal types of specific items. For example I could hover over a variable and then reveal to me that it is a boost::beast::basic_flat_buffer<std::allocator<char> >.
By default types should be hidden, you care about the logic flow of your program. If you are triaging types, then they are still there for you.
> We should have an option to only reveal types of specific items. For example I could hover over a variable and then reveal to me that it is a boost::beast::basic_flat_buffer<std::allocator<char> >.
Which IDE do you use that does not support that already?
"Here is what I want from a future debugger when working on a hard to debug problem:
It should be able to show me the source code
It should be able to show me the IR
It should be able to show me disassembly
I want to be able to step through the program on each of these levels of abstraction, depending on the function and the problem."
You don't need a "future debugger" since current debuggers can do all of those already so I am not sure what the rant is about. Probably a skill issue.
I know how to see the source in my debugger and I know how to see the disassembly. Which IDE will show me the compiler's internal IR if I want something in between?
At least in lldb (the LLVM equivalent of GCC's gdb however gdb should also do this), types should be shown as their declared type rather than the fully expanded resolved type. At least as long as you are running with debug information attached.
This means if you are declaring types with `using` declarations they should be showing up as that type in the debugger.
I'm sure, but could you point me in the direction of these tools?
I would love to supply GDB with some aliases for much used templates so I can have less verbose outputs
I'm not a C++ dev, but here are a couple of IDEs that I know have strong C++ support and much more user friendly debugging than using GDB via the command line...
Do I need to see the freaking train-long types of every single thing in my entire codebase at all times? No.
We should have an option to only reveal types of specific items. For example I could hover over a variable and then reveal to me that it is a boost::beast::basic_flat_buffer<std::allocator<char> >.
By default types should be hidden, you care about the logic flow of your program. If you are triaging types, then they are still there for you.