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by dragontamer
521 days ago
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> And the splitting into CDNA and RDNA comes from the same direction: market segmentation Not really. Wave64 on CDNA is provably more throughput. But with most video game code written for NVidia's Wave32, RDNA being reworked to be more NVidia-like and Wave32 is how you reach better practical video game performance. HPC will prefer the wider execute, 64-bit execution, and other benefits. Video Gamers will prefer massive amounts of 32MB+ of
"Infinity cache", which is used in practice for all kinds of screen-space calculations. But this would NEVER be used for fluid dynamics. |
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