The interesting part comes with building a simulation on top of this. For example with simulated citizens that go about their day fulfilling needs, going to work etc.
That's not a game though, and if the citizens all do permutations of the same n-things it's the exact problem that the poster you're replying to is talking about.
Games are interesting because designers have figured out what to present to the player, how to frame it in ways that are engaging/stimulating/challenging/intriguing/etc. That still needs to be authored in some way.
Games are interesting because designers have figured out what to present to the player, how to frame it in ways that are engaging/stimulating/challenging/intriguing/etc. That still needs to be authored in some way.