| Jesse Schell's book is a great read beyond game design. Thanks for the other links. To leave something in return, here's something I read the other day and kept thinking about it (I'm designing on a PvP motion based game) "In competitive games, there is little more valuable than knowing the mind of the opponent, which the Japanese call “yomi.” As a side note, I would even argue that the “strategic depth” of a game should be defined almost entirely on its ability to support and reward yomi." The Yomi Layer concept is a reminder that moves need to have counters. If you know what the opponent will do, you should generally have some way of dealing with that. https://www.sirlin.net/ptw-book/7-spies-of-the-mind |