I was working on a game. The game is about conversations... what someone is saying, how they say it, how they interrupt and talk over each other, reading the feel of the room.
There was a lot of tweaking around the pace of conversation. It can't be too fast or too slow. I can tell Cursor to have character A speak faster when angry, or I can say that the hesitation pause between characters is too long. I can ask it to make characters cut off each other. I can say I want to add a typewriter effect to the dialogue. I can tell it that the typewriter effect and music needs to be aligned to the same pace.
Basically, I want to be working on the engine as the creative expert, not as a code writer.
I know how the engine works; I know when Cursor is updating the code wrong and I can correct it or give it a better suggestion. Something more autonomous is not good at this; it's at my ideal level of semi-auto.
And since it reads code, I can point it to the file with all the dialogue and tell it to make the dialogue snappier. It did a lot of really good "autotuning" on my writing.
There was a lot of tweaking around the pace of conversation. It can't be too fast or too slow. I can tell Cursor to have character A speak faster when angry, or I can say that the hesitation pause between characters is too long. I can ask it to make characters cut off each other. I can say I want to add a typewriter effect to the dialogue. I can tell it that the typewriter effect and music needs to be aligned to the same pace.
Basically, I want to be working on the engine as the creative expert, not as a code writer.
I know how the engine works; I know when Cursor is updating the code wrong and I can correct it or give it a better suggestion. Something more autonomous is not good at this; it's at my ideal level of semi-auto.
And since it reads code, I can point it to the file with all the dialogue and tell it to make the dialogue snappier. It did a lot of really good "autotuning" on my writing.