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by zeusk
525 days ago
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SMT isn't that really is it? SMT allows for concurrent execution of both threads (thus independent front-end for fetch, decode especially) and certain core resources are statically partitioned unlike a warp being scheduled on SM. I'm not a graphics expert but warps seem closer to run-time/dynamic VLIW than SMT. |
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This mapping is so close that translation from GPU to CPU relatively easy and performant.