Hacker News new | ask | show | jobs
by flpm 515 days ago
This is very interesting, thanks for posting! Makes me think of the big choice diagrams in Detroit: Become Human. I wonder if there is any literature about this?
2 comments

I'm curious about Alpha Protocol. Probably the #1 game I've played for choices matter.

Detroit is interesting, in that it includes some choices made by passing or failing QTEs. They really did the "You will get emotionally stomped if you screw this up!" well in that game. I don't know its structure well, as I only played it once. (So experience only one path.)

Unless you count time caves like The Stanley Parable!

> I wonder if there is any literature about this?

Came here looking for the same.. some kind of map from the game design angle more towards game theory.

Fun semi related tangent, I was curious to know authors background, and the About page quotes Borges “garden of forking paths” which jives nicely with tfa. Cataloging rather than inventing is an underrated activity in math sometimes, and we need to do both. Game garden taxonomy!