Hacker News new | ask | show | jobs
by PaulKeeble 521 days ago
From the consumer perspective DLSS upscaling and frame prediction both had a lot of introduced artefacts that made them less than ideal even though they do improve performance quite a bit. This generation improves their accuracy and more heavily leans on the technologies to continue performance improvements. AMD is also making the same investments in their silicon putting considerable space to their AI cores and Ray tracing and not much at all to prior compute or rasterisation.

They are either right and its just a matter of more data and more compute thrown at the problem and its going to get indistinguishable from pixels more traditionally rendered or they are going to waste considerable silicon on the problem and it never becomes convincing. Even though its got problems DLSS3 has been quite popular for gamers and below perfect in these example are fine the errors aren't very consequential.

I don't know where this goes. I do know each generation of AI has improved quite a lot and we no longer talk about the turing test, we definitely took a jump but there remains a lot of hard engineering problems in every domain of AI to make it function as we want it to. Feels to me like a lot of these generators are in the uncanny valley, they are making the sort of errors that are weird and creepy but the thing is about that valley is it hides a lot of the progress being made.