| While the author has WAY more knowledge/experience than me on this and so I wonder how he would solve the following issues: Evaluating Constant Expressions - This seems really complicated...if you're working within a translation unit, thats much simplified, but then you're much more limited in what you can do without repeating a lot of code. I wonder how the author solves this. Compile Time Unit Tests - This is already somewhat possible if you can express your test as a macro, which if you add in the first point, then this becomes trivial. Forward Referencing of Declarations - I think there may be a lot of backlash to this one. The main argument against this is that it then changes the compiler from a one-pass to two pass compiler which has its own performance implications. Given the number of people who are trying to compile massive codebases and go as far as parallelizing compilation of translation units, this may be a tough pill for them to swallow. (evaluating constant expressions probably comes with a similar/worse performance hit caveat depending on how its done) Importing Declarations - This is a breaking change...one of the ways I have kind of implemented templating in C is by defining a variable and importing a c file, changing the variable, and then reimporting the same c file. Another thing I've done is define a bunch of things and then import the SQLite C Amalgamation and then add another function (I do this to expose a SQLite internal which isnt exposed via its headers). All of these use cases would break with this change. Are there any thoughts about these issues? Any ways to solve them perhaps? |
You are correct in that the source code to the function being evaluated must be available to the compiler. This can be done with #include. I do it in D with importing the modules with the needed code.
> This is already somewhat possible if you can express your test as a macro, which if you add in the first point, then this becomes trivial.
Expressing the test as a macro doesn't work when you want to test the function. The example I gave was trivial to make it easy to understand. Actual use can be far more complex.
> Performance
D is faster at compiling than C compilers, mainly because:
1. the C preprocessor is a hopeless pig with its required multiple passes. I know, I implemented it from scratch multiple times. The C preprocessor was an excellent design choice when it was invented. Today it is a fossil. I'm still in awe of why C++ has never gotten around to deprecating it.
2. D uses import rather than #include. This is just way, way faster, as the .h files don't need to be compiled over and over and over and over and over ...
D's strategy is to separate the parse from the semantic analysis. I suppose it is a hair slower, but it also doesn't have to recompile the duplicate declarations and fold them into one.
Compile time function execution can be a bottleneck, sure, but that (of course) depends on how heavily it is used. I tend to use it with a light touch and the performance is fine. If you implement a compiler using it (as people have done!) it can be slow.
> one of the ways I have kind of implemented templating in C is by defining a variable and importing a c file, changing the variable, and then reimporting the same c file. Another thing I've done is define a bunch of things and then import the SQLite C Amalgamation and then add another function (I do this to expose a SQLite internal which isnt exposed via its headers). All of these use cases would break with this change.
I am not suggesting removing #include for C. The import thing would be additive.
> Are there any thoughts about these issues?
If you're using hacks to do templating in C, you've outgrown the language and need a more powerful one. D has top shelf metaprogramming - and as usual, other template languages are following in D's path.