| Yours has got to be one of the best comments that I've ever read on hacker news. > for me, the low-trust "do the bare minimum to stay employed" approach didn't actually help me get out of burnout into fulfillment -- What helped was finding a work situation where I could give my all and not feel taken advantage of What you just described (so vividly) is meaning, and (likely) "flow" too. Meaning must be there for everyone, in their efforts; the need for meaning is universal. (We can call it intrinsic motivation too.) Some say that you can find meaning outside of work, and then can mostly ignore work; and it's also said (correctly I guess) that "psychological richness" (closely related to resilience) is important: drawing meaning & satisfaction from multiple sources. Sure, but I have a practical problem with that: if you need to work 8 hrs/day to cover your family's needs, you don't have time, energy, or opportunity left to find meaning elsewhere. And, as others have repeatedly said it here, if you are a full time employee making quite beyond your (family's) needs, and think about decreasing your working time (giving up excess money, but regaining much needed time & freedom), that is what is strictly forbidden by the runners of the Village of Happy People. You will find effectively no jobs that let you work (say) 5 hours per day, for 62.5% of your original salary. That way, you'd just not be a good slave, a good cog in the machine. Society is engineered such that you must not have free time. Therefore the only practical option is to find (or create) work that provides meaning for you intrinsically. I see no other option. You can be an employee or run your own business, the same applies. And, unfortunately, this is unattainable for most of society. |
"Thousands of years ago, the work that people did had been broken down into jobs that were the same every day, in organizations where people were interchangeable parts. All of the story had been bled out of their lives. That was how it had to be; it was how you got a productive economy. But it would be easy to see a will at work behind this: not exactly an evil will, but a selfish will. The people who'd made the system thus were jealous, not of money and not of power but of story. If their employees came home at day's end with interesting stories to tell, it meant that something had gone wrong: a blackout, a strike, a spree killing. The Powers That Be would not suffer others to be in stories of their own unless they were fake stories that had been made up to motivate them. People who couldn't live without story had been driven into the concents or into jobs like Yul's. All others had to look somewhere outside of work for a feeling that they were part of a story, which I guessed was why Sæculars were so concerned with sports, and with religion. How else could you see yourself as part of an adventure? Something with a beginning, middle, and end in which you played a significant part? We avout had it ready-made because we were a part of this project of learning new things. Even if it didn't always move fast enough for people like Jesry, it did move. You could tell where you were and what you were doing in that story."
Some people need to have their "story", otherwise they end up miserable, regretting their wasted lives.