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by fanf2
527 days ago
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Original ARM (ARM1 and ARM2) were cacheless; ARM3 was the first with a cache. The CPU’s 26 bit address space was split into virtually mapped RAM in the bottom half, and the machine’s physical addresses in the top half. The physical address space had the RAM in the lowest addresses, with other stuff such as ROMs, memory-mapped IO, etc. higher up. The virtual memory hardware was pretty limited: it could not map a page more than once. But you could see both the virtually mapped and physically addressed versions of the same page. RISC OS used this by placing the video memory in the lowest physical addresses in RAM, and also mapping it into the highest virtual addresses, so there were two copies of video memory next to each other in the middle of the 26 bit address space. The video hardware accessed memory using the same address space as the CPU, so it could do fast full-screen scrolling by adjusting the start address, using exactly the same trick as in the article. |
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