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by the_jeremy 528 days ago
Here are the notes I wrote for myself as a magic player, to translate it into purely MTG terms. (These probably aren't enough to explain on their own, but they'll probably help MTG players who want to get the gist.)

Your opponent has 21 life and you win when your creatures have at least that much power. You can’t attack.

Setup: dealer goes second and starts with 6 cards, opponent starts with 5 cards. Hand limit of 7.

On your turn: Either play 1 card or draw 1 card

Point cards (ace - 10; ace is 1) are creatures with power equal to their point number. Face cards (and sideways 8) are enchantments. No lands or mana costs. "Playing" a card refers to casting that card or channeling that card.

Every point card has “channel - discard this card: Choose a creature with lesser value. Destroy it.” (suit matters, spades > hearts > diamonds > clubs, e.g., 8 of hearts is greater value than 8 of diamonds or any 7 but less than 8 of spades or any 9.) Note that this doesn't target.

Most point cards can be played as sorceries for an alternate effect:

Ace: wrath of God

2: disenchant OR muddle the mixture (this is the only instant and does not count toward your 1 card per turn limit. Everything else is sorcery speed)

3: regrowth

4: mind rot

5: divination

6: tranquility / back to nature

7: mind’s desire

8: sideways as enchantment - glasses of Urza

9: aura extraction*

10: none

Face cards are exclusively enchantments:

Jack: control magic**

Queen: Privileged position***

King: reduce your opponent’s life total based on the number of kings you control for as long as they remain on the battlefield: 0: 21; 1: 14; 2: 10; 3: 7; 4: 5.

Notes: The card types are pretty explicit - muddle the mixture can only counter sorceries or instants, not creatures, enchantments, or channeling. Wrath of god only kills creatures, tranquility only kills enchantments.

Rules can differ, depending on the source:

* sometimes as "reflector mage for enchantments", sometimes as "unsummon for enchantments". **sometimes as "exchange control of target creature". ***sometimes as "all permanents you control have hexproof", I.e., including itself.

1 comments

Thanks buddy, this made it a lot easier to grasp without any reading on Cuttle.