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by bigstrat2003
528 days ago
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> Vulcanus is actually the least inspired, from a mechanics perspective. I agree with that, but I also think that the huge mechanical divergence of the other planets is a bad thing. Like I said, building on other planets it really doesn't feel like Factorio any more... more some new game with Factorio graphics. |
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I think that they are a terrific sequel/expansion to Factorio. It's still "Logistics: The Game".
Fulgora requires you to work in confined space and manage a complex situation regarding waste.
Gleba requires you to deal with stock that expires, sometimes dangerously. (Tip: Basically you need to keep refining the "dangerous" spoilable products into non-dangerous products constantly, or else burn it).
Aquilo I haven't gotten to yet.
These planets have expanded the scope of real-world logistics concepts one may think about in manufacturing, in my opinion. The expansion would have been a lot more boring if all they did was add stack inserters and turbo belts. If they are not fun, then there are mods to disable/modify recipes to not need them, while still getting all the cool new tech in Space Age.