|
|
|
|
|
by nhod
528 days ago
|
|
My understanding is that Brooklyn Mirage was engineered specifically to be both loud and at the same time permit a conversation with the people next to you, so your experience is a feature, not a bug. I think we’re all just not used to having that level of thoughtful engineering with that design criteria, so we just associate “too loud to talk” with “good.” I found the experience to be remarkable. |
|