| > it’s much more realistic to start a business that is going to convince enough people to pay you enough to support yourself. I only have to convince one place - Google Ads. Plus bring in the "eyeballs" with my free app, but I have accomplished that more than once. > Also you have to convince companies to do business with you instead of a well known company. Just one company in my case (actually several, but 90+% of the money comes from Google) > Oh and to be competitive you need to have some type of funding.
I have to be competitive enough to make a few thousand a month, and with my programming (and database design, and UX, and SRE etc.) skills, I have achieved that. > And you need to make enough to pay for health care.
In the US you do. |
> the top 5% of apps generate 200 times the revenue of the bottom quartile after their first year, while the median monthly revenue an app generates after 12 months is less than $50 USD.
https://medium.com/beyond-agile-leadership/the-difference-be....
>Success rate: According to Zippia, only 0.5% of mobile apps are successful, with 9,999 out of 10,000 apps failing. Fyresite estimates that 99.5% of consumer apps and 87% of business apps fail.
Now imagine what would happen if more people took that advice?
For context, a new grad working in a major city in the US not on the west coast - even an ordinary CRUD enterprise framework developer - can make $70k- $80K a year.
What exactly is a “few thousand a month”? That’s a good side hustle. But even that’s not enough to support yourself