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by perching_aix
526 days ago
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"Frame generation (FG)" was not a feature in DLSS 2 - the subthread starter was speculating about MFG (of DLSS 4) having worse latency than FG (of DLSS 3), on the basis of more interpolated frames meaning being more frames behind. To me this sounds not quite right, because while yes, you'll technically be more frames behind, those frames are also presented for a that much shorter period. There's no further detail available on this it seems however, so people have pivoted to the human equivalent of LLM hallucinations (non-sequiturs and making shit up then not being able to support it, but also being 100% convinced they are able to and are doing so). |
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Digital Foundry has actual measurements, so whether or not that matches your intuition is irrelevant. But I think the part you forgot is that generating the frames still takes time in and of itself, and you then need to still present those at a consistent rate for motion smoothness.