Hacker News new | ask | show | jobs
by unusualmonkey 520 days ago
> Rasterizing results in better graphics quality than DLSS if compute is not a limiting factor.

Sure, but compute is a limiting factor.

1 comments

I was demonstrating the Apples to Oranges comparison. If they were both free no one would pick DLSS. It shows Rasterizing is preferable. So comparing Rasterizing performance to DLSS performance is dishonest.
Except that if rendering was magically free... why not just pathtrace everything?

DLSS might not be as good as pure unlimited pathtracing, but for a given budget it might be better than rasterization alone.

I agree it’s worth the trade off. I use upscalers a lot.

I’m saying that it’s different enough that you shouldn’t compare the two.