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by phire
532 days ago
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We there are two different things here. The custom CPU rasteriser (Star Machine) that pushes 4k 120hz is mentioned in the intro, but the implementation of spline-based terrain covered by the article is just a prototype developed in blender. Blender is used for faster rapid iteration of the algorithm. While the Blender version is at least partially GPU accelerated, the final implementation in Star Machine will be entirely on the CPU. It's currently unknown if the CPU implementation will trace against the cached height map or against a sparse point cloud (also cached) |
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[1] https://github.com/Aeva/star-machine/blob/excelsior/star_mac...
[2] https://wiki.libsdl.org/SDL3/CategoryGPU