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by johnnyanmac
534 days ago
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>Since Burst compiler was introduced for HPC# subset, depends a lot on how far DOTS has come. I'm a few years out of date, but DOTS (and by extension, Burst) was more or less a very separate codepath you needed to opt into. Any game using it today needed to make the consious effort to grab the Burst package an integrate those optimizations themselves. I have heard plans to try and more or less integrate DOTS into the core engine and have gameobjects powered by entries under the hood, but I have no clue how much progress was actually made. |
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https://unity.com/blog/unity-6-features-announcement
https://gamefromscratch.com/unity-7-development-roadmap/