|
|
|
|
|
by johnnyanmac
534 days ago
|
|
> also noting that the safety aspect is already taken care by Java/C#/Verse/Blueprints/Lua/Python/JS scritping. it sure isn't safe enough. and "safe" in this context isn't just "my game will almost never crash" (plenty of Unity games crash, even non-il2cpp ones). But if that's good enough, then tha's understandable. Very very few games (even AAA) are doing those old school assembly hacks to eek out power, so it's basically a non-factor. |
|