|
|
|
|
|
by merksoftworks
526 days ago
|
|
Technical art is definitely my first love in software. I'm excited for godot to add an easier compute shader pipeline for post processing effects - their current compositor plugin set up is a bit boiler plate intensive. this repo is a great example of post processing in godot: https://github.com/sphynx-owner/JFA_driven_motion_blur_demo |
|