|
|
|
|
|
by realusername
534 days ago
|
|
But the goals of music reproduction is to reproduce the original artwork, in case of a decompilation it's an explicit non-goal as it's impossible anyways. > The translation is considered a derivative work of the source code. And derivative works are copyrighted. Decompiled code isn't a translation though but a recreation. It's impossible to use freshly decompiled code for any purpose and there's zero chance any of the original code looks like this. In music terms it's more akin to an reinterpretation and that wouldn't be a derivative either as far as I know. The musical equivalent would be to create a music sounding similarly enough to old mario games which would make you remember the games but without being a derivative by itself as it never used any of the originals. And as far as I know, in music you are allowed to do that without being a derivative, otherwise all copycat rock bands of the 80s would be under the same copyright. |
|
But it is not useless, otherwise you wouldn't decompile it in the first place. Creating a reinterpretation of software without looking at the decompiled code is fine, that's what OpenMW or Wine do.
> The musical equivalent would be to create a music sounding similarly
That's a parody or homage though. And still not the same, I'd argue cover songs are reinterpretations. Say I do a Jazz cover of a theme from Mario.
> But the goals of music reproduction is to reproduce the original artwork, in case of a decompilation it's an explicit non-goal as it's impossible anyways.
If my goal is to make a movie, and I "decompile" a movie into a script, that won't perfectly match the original script. I'd have to add my own stage directions, set descriptions, etc. And of course the original film never 100% matches the original script. Is that movie now somehow not Harry Potter and the Goblet of Fire?