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by spicyusername 533 days ago
The current capability of LLMs feels perfect for bouncing high-level, "What are ways people commonly do X" or "How do I handle this architectural problem I'm having" off of.

I'm building a game in Monogame / C# right now, and LLMs have been great to help point me in the right direction or suggest architectural patterns I'm less familiar with to investigate.

e.g.

    If I have a GameStateManager, an InputManager, and a UIManager, and I represent input events as an enum of GameCommand's, what is a good way to register callback functions from these objects with the InputManager to trigger actions on particular game commands?
or

    Is it common when using an Entity Component System framework to manage the UI using ECS? Or is the UI often managed separately using a more familiar object-oriented approach?
They don't give me perfectly working solutions, but they do give me inspiration and additional lines of inquiry.