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by valcron1000 533 days ago
Probably Monogame, a C# framework that supports Windows, MacOS, Linux, Android, iOS, iPadOS, Playstation 4, Playstation 5, Xbox One and Nintendo Switch
1 comments

Don't some of them have proprietary APIs under NDA? how can an open source project support them? I ask because this is one of the criticisms towards Godot when compared to Unity.